2000 AD Prog 1934
CBZ & PDF formats
Warp Factor Ten!10th June 2015
Dredd: Blood of Emeralds 
Mega-City One, 2137 AD. Home to 50 million citizens, and still recovering from the decimation of the Chaos Bug, this urban hell is situated along the east coast of post-apocalyptic North America, where crime is rampant, poverty is rife, and unemployment near universal. Tensions run a constant knife-edge and only the zero-tolerance Judges — empowered to dispense instant justice — can stop total anarchy. Toughest of them all is JUDGE DREDD — he is the Law! In the wake of Chaos, Judges from other Justice Departments have bolstered the ranks, including Fintan Joyce from Emerald Isle...
Absalom: Under a False Flag 
London, 2011. Inspector Harry ABSALOM is an old-school copper – curmudgeonly anti-authoritarian, he’s been with the force for over forty years. Suffering from an inoperable cancer, he’s also the head of a special squad that enforces The Accord, a diplomatic treaty made in the sixteenth century between the throne of England and the powers of Hell, which means his team are responsible for tracking down and taking to task those demonic entities that break that agreement...
Sláine: Primordial 
Albion, in a time of myth and legend. Celtic barbarian warrior SLÁINE united the tribes of the Earth Goddess Danu and became the first High King of Ireland. After ruling for seven years, he travelled through time to fight for the Goddess in other eras before returning to save his people from the Fomorian sea devils. He then became a wanderer, serving the Goddess where she directs him, and now he’s battling the Drune Lords...
Helium: Helium 
The far future. It has been over three hundred years since the Great War ended, but there were no victors. Eighty-five per cent of the Earth’s surface now lies beneath a vast gaseous ocean known as the Poison Belt — a toxic, mutated cocktail of biological and chemical weapons designed by both sides to win the war. Instead, it almost spelt extinction for the human race. Those that survived cling to the High Lands — alpine valleys and mountaintop islands, safe from the noxious fog, and ply the clean air in ships of all description. Meanwhile, beneath the Belt, rumours of life abound...